Re: bots not seeing through glass bug FIX -
02-04-2004
i think it may have something to do with those ZHLT's Lightflags.....
entities are invisible
to make entities cast a shadow....you can set different settings for light blockage:
normal
Embedded fix
Opaque(blocks light)
Opaque + Embedded fix
it might be these things giving an entity a worldbrush flag so that it will be rendered SOLID......
is that it?.......most of the newer maps have a lot of this on thier func_walls and breakables and illusionaries......but then again it doesnt make sense with the cs_siege thing because the light flags were added LOOOOONG after that map was made unless they updated it for cs_1.5
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