Thread: Recast / Detour
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Re: Recast / Detour
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Immortal_BLG
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Posts: 171
Join Date: Nov 2007
Location: Russian Federation
Default Re: Recast / Detour - 03-09-2015

You need to invert the pitch of move angles
Code:
void LookAt(bot_t* pBot, Vector target) {
	edict_t *pEdict = pBot->pEdict;

	Vector viewPos = pBot->pEdict->v.origin + pBot->pEdict->v.view_ofs;
	Vector dir = target - viewPos;
	Vector bot_angles = UTIL_VecToAngles(dir) -pEdict->v.punchangle;

	pEdict->v.idealpitch = bot_angles.x;
	pEdict->v.ideal_yaw = bot_angles.y;
	ClampAngle(pEdict->v.idealpitch);
	ClampAngle(pEdict->v.ideal_yaw);

	pEdict->v.v_angle.x = pEdict->v.idealpitch;
	pEdict->v.v_angle.y = pEdict->v.ideal_yaw;


	pEdict->v.angles.x = pEdict->v.v_angle.x * -(1.f / 3.f); // Adjust the body angle pitch to point the gun correctly. (Invert for engine)
	pEdict->v.angles.y = pEdict->v.v_angle.y;
	pEdict->v.angles.z = pEdict->v.v_angle.z = 0;
}
  
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