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Re: Unable to addbot, command not recognized
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TomTom
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Post Re: Unable to addbot, command not recognized - 15-03-2014

Since FritzBot wasn't compiled for Mac there is every chance that input/output could be broken.

My Suggestions:

1) Rather than run a Listen server, try running a dedicated FritzBot ET server and a separate ordinary ET client to play from. and set /sv_pure to zero JIC.
2) In either case, Review the console messages to see what loaded;
Oasis Listen server example:
------- Game Initialization -------
gamename: etmain
gamedate: Jan 16 2007
Map changed, clearing player stats.
Enable spawning!
Disable spawning!
0 teams with 0 entities
-----------------------------------
Setting MOTD...
======================

Loading Fritz Bot (ET) A.I.

======================
Reading configs/oasis.bots (length: 747)
configs/oasis.bots successfully parsed!
Have 19 bots in the addbot queue
Nav file for oasis loaded!!
664 nodes in Nav file
143 actions in Nav file
30 routes in Nav file
Reading bots/scripts/oasis.aiscript (length: 7972)
A.I. script file loaded and running.....
Found 8 ACTION tests in script file


HOWEVER IF YOU SEE MESSAGES LIKE;

Error: configs/oasis.bots doesn't exist! You will need to add bots manually!
ERROR: Can't load path info for map isle ABORTING!
WARNING: No script file found for this map!
The bot will not function properly without it!


then the bots, nav and aiscript files did not load. If the files exist and are in the right paths then the problem will likely be in FritzBot ET.


IF ET FAILS TO LOAD THE MAP ENTIRELY, LIKE HANGS AND CRASHES CHECK TO SEE IF THE MAP LOADS OK IN VANILLA ET. ET CAMPAIGNS ARE BUGGY REGARDING LOADING SOME MAPS ESPECIALLY IN FIRST POSITION. CRASHES ARE OFTEN MEMORY ISSUES OR MAX ENTITY PROBLEMS IN GAME THAT SOME SETTING OFTEN FIX.
  
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