Re: intel_center waypoints -
20-04-2008
Hi 420Blunt, the func_explosives do trigger without problem using the extra func_explosives. I was getting the problem initially when I tried to use the original ones. And it was intermittent. From the results sometimes the action will be invoked as expected in the .aiscript some other times it wouldn't and the nodes would not connect. And there was one instance where the nodes ended up double-connected.
Once I added the extra ones I did not see an issue. Let me know if you see a problem during gameplay. The only other thing I missed was action 114 the goal should been -1 too. But there is no major obj before the final dynamite, so it shouldn't matter (group for the exploads is 0 so they should be called always).
Tom, I always used 0 as the group for the exploads
CK-Chaos
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