@botmeister: the fact is that, I think, if we can't do that for commercial games, our project will generate little interest.
@botman:
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Originally Posted by botman
Can you imagine the overhead needed to send commands and results back and forth over a network
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Not over a network... over the
loopback interface
Quote:
... to do a dozen or so tracelines per bot per frame?
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In HL, I fire around 80 tracelines per bot per frame, it works quite well when you do it cleverly...
*edit* wait, right, not "per bot"... hmm, well... 80 tracelines per frame at least. That's what my counter tells me