Quote:
Originally Posted by Pierre-Marie Baty
You've already finished the movement code ??? o_O
that's what eating all my time !!!
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Heh, well - its probably NEVER going to be 100% perfect, hence the "for now" line in my .plan file, but yes - it works well, is realistic, and handles what I need it to do, so its done...... for now.
Trust me, it wasn't easy - what I've incorporated into Fritz has been my experience over the last 5 years playing with bots, AI, and the Quake series of engines.
Also, I think it may be simpler in RTCW than in HL - I don't have to do a bunch of sanity checks to make sure the bot isn't moving in a way that a client can't, because Fritz's movement is treated just like a clients in the game; so you won't see floating bots in RtCW, which is something I've seen in HL.
I REALLY wish you had access to RtCW - I'd like to hear your thoughts on how Fritz moves and behaves.