Re: United Bot for HL2? -
18-05-2004
HL1 because of the knowledge we all have of it
Unreal because of the knowledge botman has of it
Development for these two would have been started in parallel once a reliable method of communication between UnrealScript and a third party DLL had been set
HL2 a short time later
Other FPS engines upon request.
RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
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