Re: real time server stats -
23-01-2004
The problem IMO is that the HLTV protocol isn't just a one-way thing. In order for the game server to send HLTV packets to your application, I suspect you somehow have to make your application be seen as a valid HLTV client by the game server side... Unless the HLTV protocol is a broadcast thingy, then I would be mistaken, but I don't think so.
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