Thread: UBotScript?
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Re: UBotScript?
Brainz's Avatar
Status: Offline
Posts: 270
Join Date: Jun 2004
Location: Nottingham, UK
Default Re: UBotScript? - 15-06-2004

This is going to be a universal bot, yes?
meaning support for every mod, past, present and future?
that means there could be features in future mods that the bots can't handle (using jetpacks is the first example I thought of). So would it not make sense to include support for OPTIONAL act and sense scripts? Include a standard setup that will work for most mods, but allow scripted 'addins' for extra things, like the jetpacks I mentioned, so that they don't have to re-compile the whole bot if something new is added?
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