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Re: Limitation of actions in the aiscript file
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enigma1
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Posts: 58
Join Date: Dec 2007
Default Re: Limitation of actions in the aiscript file - 07-12-2007

Hi again,
Ok I got the moded script from 420Blunt and used it for the map. Things were easier. I also checked the script Tom suggested for the dynamite explosive events. So I used those instead and ended up with just 2 faketois in the map.
Still working testing things with the objectives and waypoints there are several things I need to correct, but here is what I have done so far. (I added the scripts and nav files in a zip archive).
www.asymmetrics.com/tmp/fb_mlb_1.zip
Again thanks for the help.
Regards
CK-Chaos
  
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