Quote:
Originally Posted by KWo
I've spent a lot of hours to prevent them stuck, but it looks all code I've added it's still insufficent. It looks like I have to find a way to implement in the code the hook of entity_touch which would definitely say in the code if the bot is still stuck or not.
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I think I have read somewhere that when 2 or ( a lot) more bots bump into each other like 2 crowds moving in opposite directions , one way out of the problem is to order each of the bot to move around the one(s) it bumps into
ALL clockwise ( or ALL counter clock-wise obviously). This will probably will not look human-like all the time, but if it is true that it always works, it can be a useful back-up solution.