Re: Lightmap performance drop -
30-01-2005
Well, who would ever want to compromise his own server ?
A multiplayer game service is insecure by nature. No good admin would run a game server on a tactically important machine. Who can attest there's no backdoor in one or several of your plugins ?
I think we should not make all that fuss about security for personal machines. Designing, coding, testing and validating hacker-proof code is a VERY boring and time-consuming task ; meanwhile all that time could be used to develop a lot of other cool things, such as improving code stability, implementing new features, etc.
If the game authors start to become paranoid about security, well it's a sad thing, because they will waste a lot of resources in it that will not be spent elsewhere.
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