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Re: Caha_tavern_b2 waypoints
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TomTom
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Default Re: Caha_tavern_b2 waypoints - 10-06-2007

? ?? Like the user cvars used in make map rotation cfgs? I think you're drinking decaf...

OK version 0.10 is showing good balance but this map seems very sensitive. 3 small changes later and its balance seems off again. Well I'll play with them a bit and see. What impressed me with 0.10 was the wide range of outcomes from the axis not blowing gen A to winning in less than 9 minutes. Of course this is a map that the human player can dominate by the right strategy. One thing that would be a nice addition to Fritzbot would be the planned grenade action. Not just for removing barriers either. This map would be better if the bots knew to throw some grenades into the temple before going in to steal the list.
  
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