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Re: intel_center waypoints
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Posts: 58
Join Date: Dec 2007
Default Re: intel_center waypoints - 25-04-2008

the double connections is a known bug. in some cases action tests are being called twice with dynamite / explosive actions. Maleficus and I discussed it a while back and unfortunately he never found the time to fix it. I suspected it had to do with unreliable results being returned with an engine function (trap_EntitiesInBox). Although I have never seen a case where explosives never triggered a correctly set up action test, it certainly wouldn't surprise me.
It may be specific to the intel_center map, not sure. It could be the .script file or the bsp not being working properly? I remember using the same approach for the mlb_temple map and the nodes would connect correctly every time. I prefer to use the existing entities where possible instead of adding new func_explosive entities.
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