Re: fakeclientless bots -
11-08-2006
would it be possible to split it further into a dual dll system: a mod-independant core dll that has the ai, and a second dll that's mod dependant, acting as a link between engine and ai dll? It'd mean less work for modmakers who want to use the OB (omnibot) framework, and less chance of bugs creeping in.
It may also make it possible, with some work to modify the ai to do other, non-fps related tasks, if the desicion making is done in relative terms, ie "if this: do that", instead of "if you see an enemy, shoot it".
I don't know if that makes any sense at all...
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