Re: Working on a game... -
06-07-2006
Quality rather than quantity. Stuff like grass moving as you pass by, blowing bits off a car and using it, etc etc etc.
Of course, dealing with collisions and physics is one thing, what to do with it all once you know it's collided is another! But I figure with the extra cpu cycles saved on physics, that kind of thing can be taken care of.
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