Re: Memory crash? -
11-05-2004
ouch, this is gonna get tricky. There have been so many changes over here to the source code that I can't remember exactly what it was like in its original form.
There is one in the function that builds the stringnodes for the Eliza chatter bot.
There is one with the waypoint loading process
When the waypoints are loaded (for ex. for a new map), there is also at least one memory chunk that is freed twice.
That's all I can remember, but sorry I can't be more explicit, I would have to go and dig that myself in the genuine PB26 source code again...
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