Re: switching player/bot:coding question -
11-02-2010
Hi,
Yes , I have already downloaded AmxModX 1.8.1 source code, and I am sure that I can find what I need. I did not explore that solution yet because
1.- it relies heavily on the identification of pvPrivateData bits as meaningful data, which is less safe and "persistent" when the mod code changes than using true member data of a sdk like the hlsdk.
2.- as a consequence, only mods for which this identification process has been performed can be handled like AmXModX does.
I will post my findings here ( dwelving into Amxmod code might take some time!)
Thanks.
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