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Moderator
Status: Offline
Posts: 140
Join Date: Mar 2005
Location: Finland
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jk_botti v1.30 release - autobalance teams on teamplay, fix for bot weapon recoil -
16-07-2007
binaries (i686, win32 & linux)
http://koti.mbnet.fi/axh/jk_botti/jk_botti_mm-1.30-win32.zip
http://koti.mbnet.fi/axh/jk_botti/jk_botti_mm-1.30-linux.zip
source
http://koti.mbnet.fi/axh/jk_botti/jk_botti-1.30-source.rar
What is new in 1.30:- Fixed Severians MOD detection with teamplay.
- Fixed bug with jk_botti only using first 3 letters of player/bot team name.
- Fixed bots to get affected by weapon recoil. Somewhere along hldm releases recoil code was moved completely to client.dll, so now jk_botti will emulate client.dll function. Difference to MP5 aiming is most notable.
- Removed hack to make bot aim worser than it should when using MP5, this isn't needed anymore.
- Added team autobalance for teamplay servers. Requirements: mp_teamplay is set to 1 and mp_teamlist is set with more than one team.
- New commands 'team_balancetype' and 'team_blockedlist'. See jk_botti.cfg for details.
- Disabled 'bot_conntimes 1' on listenserver.
- NOTE: listenserver support might be completely dropped in 1.40 unless someone confirms that jk_botti actually works correctly on listenserver. Dropping support means that loading jk_botti on listenserver will be blocked with some error message.
What is new in 1.24:- Rewrote min/max_bots code.
- Increased config-file processing and bot adding speed.
- Changed bot kicking to use 'kick # <userid>' instead of 'kick <name>'.
- Fixed broken random bot selection code.
What is new in 1.20:- Added support for lifts.
- Fixed weapon selection code to honor weapon secondary/primary attack skill setting.
- Fixed bot get up ladders better.
- Fixed min_bots/max_bots to handle other metamod bots correctly.
- More aggressive autowaypointing for linking separate areas.
- Fixed autowaypointing for paths leading from water to dry.
- Added missing ammunition type 'ammo_9mmbox'.
- Fixed goal selection to use wall mounted health/battery rechargers.
- Compiled with more aggressive optimization flags. This speeds up path-matrix creation.
- Fixed output for 'kickall'-command.
- Fixed bot not to jump when coming near edge and bot is planing to go down using ladders.
- Workaround for loading map specific config for map 'logo'. Use '_jk_botti_logo.cfg' for this map. 'jk_botti_logo.cfg' is already used for bot spraypaints.
- Fixed bot always ducking when next waypoint is crouch waypoint. This caused bot not be able to jump through small window with crouch waypoint inside.
What is new in 1.10:- Fixed bots to use wall mounted health/battery rechargers and buttons.
- Fixed bots to pick up items.
- Fixed observer mode so that bots don't hear observers anymore. This caused bots to get interested about observer sounds and track theim.
- Lowered default bot lookaround/pause frequency and times.
- Fixed autowaypointing not to place waypoints midair.
- Fixed autowaypointing not to create impossible upwards paths.
- Fixed autowaypointing not to create crouch waypoints if there is room to stand up.
- Old waypoint files are automatically processed to fix above autowaypointing errors.
- Lots of tweaks to autowaypointing: better handling of ladders and stairs, better linking of isolated areas.
- 'autowaypoint' is now default on.
- New command 'show_waypoints' for viewing/aiding waypoint creation.
What is new in 1.01:- Bug fix: Fixed 'bot_conntimes 1' crashing Windows server.
What is new in 1.00:- Remembers bots from config when recreating bots by min_bots/max_bots.
- Change bot connection times on server queries.
- Set 'bot_conntimes 1' in config file to have different connection times for each bot on server query.
- Tweaked code computing RunPlayerMove-msec.
- Bots don't see targets too early behind corners.
Credits:- Based on HPB bot 4.0 by botman.
- Uses BotAim code by Pierre-Marie Baty.
- Uses code from GraveBot by Caleb 'Ghoul' Delnay. (goal selection system, longjumping)
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