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Re: Navigation using AABB
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Neoptolemus
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Join Date: Apr 2012
Default Re: Navigation using AABB - 11-03-2017

It won't be ready to use in-game for a little while yet. The test application I'm using in the screenshots is ideal as it gives me a very easy way to visualise the paths generated, so I won't migrate the code into the bot proper until I'm satisfied with general path finding and can start work on steering. Can't wait to show off a video of skulks charging around a map though
  
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