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Re: darji2 waypoints
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TomTom
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Default Re: darji2 waypoints - 23-04-2008

I don't see the altroams with goal_num 69, I see them tracking the goal_num when active. But I will keep looking. It could be a leak.

Code:
action 1 // Action 1 is the 1st flag the allies going to get from the axis - assume steal operation
{
    if_obj_home_true 1
        activateAction 1 //prevent the bug

    if_obj_home_false 1 // Check if taken
        activateAction 30 // Say axis needs to move forward

    if_obj_home_false 1
        deactivateAction 11  //axis deliver blocked

    if_obj_home_false 1
         activateAction X  //axis fake deliver -optional

    if_obj_home_true 1 OR if_obj_captured 1
        activateAction 11  //axis deliver not blocked

    if_obj_home_true 1 OR if_obj_captured 1
        deactivateAction X  //axis fake deliver not needed -optional

     //can avoid the event explodes with...
     if_obj_captured 1
         node_connect 410 496 true
     if_obj_captured 1
         resetnode 497 0
     if_obj_captured 1
         deactivateAction 1
     if_obj_captured 1
          activateAction 2

..................
}
17 *12 + 9 * 2 = 222 plus default and command posts and optional fake deliver lines. It is tight but using your event explodes you save another 36-48 so likely do able. I would drop the activateAction_groups in default { } and use action_goal 0 (BTW the wait only affects the activateAction_group 0 in your default). Total action tests would then be 14 steals + 12 explodes + optional 3 = 29 which is ok. You should still have space to do fake deliveries in some of the flag tests. And that way sometimes they would roam and sometimes they would camp and wait. (Are logicals OR / AND counted as keywords? I don't know)

Last edited by TomTom; 24-04-2008 at 00:03.. Reason: more calcs
  
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