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Re: Navigation using AABB
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Posts: 92
Join Date: Apr 2012
Default Re: Navigation using AABB - 26-06-2017

Hi SamPlay, that sounds really interesting actually.

The "nav along segment" bit sounds similar to what I have currently implemented for my bot. It generates a set of waypoints using the sector-based system I developed and it judges how far it is from the line connecting two waypoints and adjusts movement accordingly. The jittery movement seen in my previous videos was largely down to the bots being too strict about sticking to the line.

I'm not sure I've heard of a navigation system being expressed in terms of corners. How do you generate the corner markers (is it entirely automatic from BSP data, or does it require human intervention?), and how are they linked together so a bot knows it can reach point A directly from point B?

Would be interested to see a video of the results
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