Re: communication between two plugins -
18-10-2008
Thanks KWo, I understand now why engine messages should be sent instead.
But wouldn't these messages be confused with "real" game messages anyway?
I mean, suppose csflags plugin (an amxx plugin that adds "capture the flag" gameplay to cs) would send a message every time a flag is captured so bots (metamod) would be aware of the event. If it used an existent message like teaminfo or whatever, wouldn't that cause some mess in game?
|