View Single Post
Re: C4 detection bug
Old
  (#18)
Sc0Rp
Retired Podbot_mm tester
 
Sc0Rp's Avatar
 
Status: Offline
Posts: 225
Join Date: Jun 2007
Location: none of your business
Default Re: C4 detection bug - 01-08-2008

Quote:
Originally Posted by dor123 View Post
After all, as Ancient said, it's pretty rare that the bots are dropping the bomb in those hard-to-find corners.
Even if it does happen, who cares if your enemies (if you are a CT) can't find the bomb and plant it? Besides, you could always pick it up yourself if you are a T and bots can't handle themselves.
You can't pick up a bomb when you are dead and then the round can end with a bunch of stupid-walking-around-Tbot's desparately looking for the C4.
Quote:
Originally Posted by Ancient View Post
Also, scorp mentioned the need of a waypoint near by to help the bot locate the bomb, well I'm sure it is needed, but I'm not quite sure you need a waypoint near by to have the bot(s) know where it is.
No that wasn't exactly what I meant so then you would have to put waypoints all over every possible wall/crate/object where the bomb can partly fall in to, once it is dropped.

@Kwo: actually the same goes for a planted bomb too, when it's planted and it isn't fully visible after then, CT bots will never be able to locate.


[SIGPIC][/SIGPIC]
  
Reply With Quote