Quote:
Originally Posted by KaCaT
I use pfnSetClientMaxSpeed() for my bot in CS 1.5 and pev->maxspeed in CS 1.6. They are working well for me
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pEdict->v.maxspeed ? Hey, great ! How come we didn't think of it earlier ? wow, gotta credit KaCaT in my code now
Quote:
Originally Posted by botmeister
I knew something was going wrong. [...] There's lots of bugs in CS 1.6 surrounding the speeds and my bet is that they broke the thing trying to hammer in the shield.
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No, actually I believe they did it
on purpose to lower the network traffic. If you think about it it's completely stupid to send their max speeds to the clients over the network since the clients already know it (they're running the same game DLL, don't they ?) And since some players have the bad habit to switch weapons like crazy, I think it's wise they did so.
There are still a lot of things that could be removed from the network code. The CS netcode isn't one of the most clever ones around. Maybe TurtleRocker could tell us more about it.