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Re: v_angle.y is always 0 ???
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Rick
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Default Re: v_angle.y is always 0 ??? - 25-02-2005

Quote:
Originally Posted by koraX
bad solution, if angle is big number, subtracting 360 won't help and you have deadlock.

http://wiki.bots-united.com/index.ph...Angle_facility

And for austin, all about angles
Heh I just copied that code from Cube :-\ Something is wrong if you have very big numbers anyway...
But I like your macros, going to use that
  
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