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v_angle.y is always 0 ???
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Re: v_angle.y is always 0 ???
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Rick
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Re: v_angle.y is always 0 ??? -
25-02-2005
Quote:
Originally Posted by
koraX
bad solution, if angle is big number, subtracting 360 won't help and you have deadlock.
http://wiki.bots-united.com/index.ph...Angle_facility
And for austin,
all about angles
Heh I just copied that code from Cube :-\ Something is wrong if you have very big numbers anyway...
But I like your macros, going to use that
Cube Bots
Nixstaller
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