Thread: Recast / Detour
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Re: Recast / Detour
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The Storm
Council Member / E[POD]bot developer
 
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Default Re: Recast / Detour - 30-08-2015

Ok, just for the test could you set the 5th argument of the RunPlayerMove function - "upmove" to the max moving speed as soon as the bot movetype become MOVETYPE_FLY? Lets see what happens then.

Also it almost seems like there could be something wrong again with the msecval. Could you try one of the alternative methods that I had described earlier?

And lastly it may sounds a bit rubbish but are you sure that you are still calling RunPlayerMove when the bot hit the ladder?
  
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