Re: United bot navigational data? -
23-12-2004
but pierre, arent you also storing some sort of information of where your bot might go from one triangle to another ? so to say , paths ? If we do this format in some way extendable, you could store your stuff within this format, so like everybody else. it'd then be only problematic load such a file for your bot which was created by another non bsp bot. but then you could recreate your navmesh ( which is automatically anyway ) and apply the additional data, e.g. statistical stuff like kills, time of kills, damage, whatever to your navmesh.
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