Re: MG42's -
23-10-2004
No, you couldn't get rid of the waypoints - but I'd like to have the scripting system complement the waypoints. I'm even thinking it would be a good idea to allow the scripting system to turn off/on or otherwise change waypoints to keep the bots understanding up to date as certain conditions on the map change.
Your a waypointer and know the challenges of getting the bots to understand a map - I'd be really happy to hear the opinions of yourself and The Ghost on what you'd like to see in a script system.
What sort of commands/options would you like. What would you like it to look like, etc. I lean towards a very simple to read, C like scripting system.
Dum Spiro Spero
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