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Re: Registered User Msgs
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Lazy
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Join Date: Jan 2004
Location: Toronto, Ontario, Canada
Default Re: Registered User Msgs - 02-01-2004

You wouldn't have been able to since user messages are registered by the engine at runtime ( Almost 100% positive ). You have to get that info while the messages are being registered by the game dll. Both mine and PM's examples showed you how in some way.
  
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