View Single Post
Re: Strings In United Bot
Old
  (#8)
Magnus
Guest
 
Status:
Posts: n/a
Default Re: Strings In United Bot - 26-05-2004

Ok Thanks, I amgoing to go ahead and come up with the string anyway, i have found the stl version of string to be quite inadequate myself as i was learning C++, you had to deal with the null characer there were lengths including null and without and what not, i thought making the user forget the null would lead to lesser buffer overflows and would be easier to use. United Bot could use an advanced yet light string engine as kicking and singling out bots ofr actions are very painful in the other bots (except RealBot) and you loase the data by turning the [] Clan Tags and () Skill Tags off. I think testing should not be a problem, we have a large, user-base at our disposal, dont we?
  
Reply With Quote