Code:
bot_t *UTIL_GetBotPointer(edict_t *pEdict);
} bot_t; //at the end of "typedef struct" from bot.h
bot_t bots[32]; // max of 32 bots in a game
bot_t *pBot; //from VVV
Code:
void BotCreate( edict_t *pPlayer, const char *arg1, const char *arg2, const char *arg3, const char *arg4) //from bot.cpp
Is bot_t the bot pointer? Or is it (edict_t *pEdict);?
Can I remove all instances of bot_t then?
EDIT:
What are c_skin and c_name used for?
client skin and name?