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Re: Navigation using AABB
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SamPlay
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Posts: 46
Join Date: Jan 2006
Default Re: Navigation using AABB - 04-07-2017

hi,
I am currently re-coding to be able to find connections in full-3d, so i will look into fraps but I cannot shoot anything right now ; when? depends on what you'd rather see - tell me ...
1. my bot navigating in a real counter-strike session: not anytime soon, as
I think it is still my old 'nav along segment' which is implemented.
2. my extremely crude 3d engine-like 'every-day' ai-test-bed ( top-view+ little first person view), with a aabox-bot having dynamics of half-life (from pm_move.cpp!)
In effect, 'corner-nav' does not look much different from the usual 'homing';
the trajectories are more efficient, hence more human-like, but you are still stuck with one of the issue with homing that 'nav along segment' solves: the sharper and fastest the turn, the more the bot deviates 'outside' the turn without caring to re-align with the expected path segment.
  
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