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Re: intel_center waypoints
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enigma1
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Posts: 58
Join Date: Dec 2007
Default Re: intel_center waypoints - 21-04-2008

Hi Tom, there are action types that rely on the goal number. I figured that out the hard way like the alt roams. When I made the alt roam with goal -1, I would get a warning during gameplay no matter how many different ways I was trying to activate it (via group etc) in the .aiscript.

Roams seem to follow the same pattern. When all actions had goal -1, at the very beginning of this map the allies bots would escort the tank and ignore the camp actions (till they respawn the 2nd time?). Then I made one roam action with goal 0 and the alt roams with goal 0 and seems ok. The aim actions have no issues, a goal of -1 seem ok. Same for the expload type. I still not sure if it was the alt roam or the roam that changed this behavior.

The reason I wanted to have always
Active 1, Goal -1, Group <group>
was to be able to control everything from the .aiscript using groups in a similar manner as you explained. Seems the goal tracker is still something I haven't fully understood. And the problem is with maps where the goal tracker will increase (due to major objectives) what will happen with actions that have assigned an initial goal? (other than -1). I don't want them to get deactivated/activated all of a sudden, because I would have to activate/deactivate additional groups in the .aiscript and that limits the number of keywords for absolutely no reason.

CK-Chaos
  
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