Thread: Engine
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Re: Engine
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DrEvil
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Join Date: Jan 2004
Location: Los Angeles, CA
Default Re: Engine - 26-05-2004

Have you guys considered a sci-fi cyberpunk style/realistic type game concept, rather than the dime a dozen terrorist vs counter terrorist or WWII game types?

Perhaps it's just my facination with the "cyberpunk" concept but IMO it would be fun as hell to play a game set in the future a bit, where cybernetics are main stream and where firearms are a generation or two ahead. That's not to say it couldn't sport the typical favorite weapons, just that there could be more variety and more room for some creativity. Just as a comparison, instead of equipping your character with your weapons like most games, suppose you could outfit your guy with various cybernetic enhancements. Maybe cybernetic legs would allow you to move faster/jump higher, cybernetic arms would decrease crosshair wobble and increase carry capacity, cyberobtics could open up various view modes(IR,lowlight..) cyberaudio, enhance your hearing range, filter noise. Lots of room for creativity on the designer side of things while still having the fun factor of more realistic weapons and such. I'm not suggesting the sort of sci-fi that the unreal series does, more along the lines of CS + 50ish years. Not too far to be totally devoid of the familiar firearms of today, but far enough in the future for some futuristic creativity.

Regarding the realistic reactions to being shot, for gameplay purposes I personally would hate if the game kept me slow as hell for the rest of the round if I was shot, temporary speed drops are acceptable, just need to remember that not everything about reality is fun in a game.

Just some ideas...


Omni-bot AI framework
http://www.omni-bot.com

Foxbot - for Team Fortress Classic
http://www.foxbot.net


  
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