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Re: Reporting of Bugs and Errors for E[POD]bot
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knightmike
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Status: Offline
Posts: 9
Join Date: Jun 2006
Default Re: Reporting of Bugs and Errors for E[POD]bot - 27-06-2006

I changed the names and put 10 names in. When I start a LAN game with 8 players max, it uses some of the names I put in and the rest are "bot #" or "#unnamed" (which isn't even in the EPBnames.txt.) I have max bots set to 6 in the EPB.cfg if that means anything. Is this a bug or am I doing something wrong?

EPBnames.txt =

# This file contains all bot names which are used if you don't
# specify a name using "addbot".
# There must be at least 9 names in here and you're allowed a maximum
# of 20 chars for the name! Why? The "E[POD]" will be
# placed before the name and the skill may be appended...
# You can use 6 letters more if you turn off either SkillDisplay
# or ClanTags. If you turn off both you can use 32 letters for the
# name. Some characters, that normally are allowed for names in CS
# cannot be used here (e.g. "+") - The name will just stay unused.
#
# Line below contains 20+6+6 chars as a marker for you
#2345678901234567890+++++6+++++6
Michael
John
Melissa
Stephen
Jerry
Sheri
Jesika
Arnold
Christine
Jenny
  
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