I think it is necessary to put in configs of bots reaction time and other parameters identical
Then it is necessary to make qualitative waypoints for all these kinds of bots that didn't cling to corners and other. For RealBot it is necessary to play many hours on a map for generation of a file of experience of a map.exp
Here that I have found in files of configs of bots, I communicate through the translator therefore not all parameters are clear and what there to put to equal bots in reaction and other parameters
Real Bot
ini files in directory
counter-strike\realbot\data\cstrike\bots
Code:
; RealBot
;
; This personality is created with random values. You may
; change this file to create your own personality.
; Map Waypoints
[WEAPON]
PrimaryWeapon=-1
SecondaryWeapon=-1
SaveForWeapon=16
Grenade=51
Flashbang=28
SmokeGrenade=31
DefuseKit=41
Armour=59
[SKILL]
XOffset=2
YOffset=2
ZOffset=2
BotSkill=2
MaxReactionTime=1
MinReactionTime=0.5
[GAME]
Hostage=46
BombSpot=67
DroppedBomb=28
Random=70
[RADIO]
Reply=47
Create=12
[TEAM]
HelpTeammate=69
[PERSON]
Turnspeed=23
WalkWithKnife=47
HearRate=24
FearRate=40
ChatRate=25
CampRate=13
PodBot
botskill.cfg
Code:
# Settings for Bots Skill 100
MIN_DELAY 0.00
MAX_DELAY 0.10
MIN_TURNSPEED 10.0
MAX_TURNSPEED 12.0
AIM_OFFS_X 0.0
AIM_OFFS_Y 0.0
AIM_OFFS_Z 0.0
HEADSHOT_ALLOW 100
HEAR_SHOOTTHRU 100
SEEN_SHOOTTHRU 100
yapb
skill.cfg
\counter-strike\cstrike\addons\yapb\config
Code:
// 100
MIN_DELAY 0.0
MAX_DELAY 0.1
MIN_TURNSPEED 90.0
MAX_TURNSPEED 120.0
HEADSHOT_ALLOW 100
HEAR_SHOOTTHRU 100
SEEN_SHOOTTHRU 100