Thread: cal3d
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Re: cal3d
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DrEvil
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Location: Los Angeles, CA
Default Re: cal3d - 08-06-2005

A little late in response, but we use cal3d for commercial products at me place of work. I actually integrated it into our engine using 4 way blending on the legs(blending forward, backward, strafeleft, straferight based on the velocity and direction of facing), as well as a 3 way upper body blend(blending between looking ahead, looking up and looking down based on the aim pitch). Much of the implementation was from studying HL2. Also allowed stationary targets about a +-30 degree field they can look around that there lower body stays stationary and upper body rotates at the waist.

It supports hardware accelerating the animations via vertex shader and stuff, and in our experiences was easily capable of handling a good number of guys on screen at once. We haven't yet played with the lod or morph target features.


Omni-bot AI framework
http://www.omni-bot.com

Foxbot - for Team Fortress Classic
http://www.foxbot.net


  
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