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Re: there is a bot aiming system bug
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iluvbot
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Posts: 25
Join Date: Dec 2010
Default Re: there is a bot aiming system bug - 20-12-2011

i 've just tested :
not everytime but
when i shot (and pains him before he can action , then keeping my fire,

in most case (about 80-90%) the bot get killed ,especially in not very long distance , i usually not lose hp (or lose only about 20 hp)

i die when he is too far or when the bot shoot (and pains me) before i fire, this case although i keep shooting ,if my shoot can't pain him => i die
almost time i can kill him by this way , maybe because i'm play with them for a long time

so i think it's better if the bot aiming system become more rich and always auto switch between aiming types

when i keep shooting he get pains ,if i release the fire , he shots and pains me immediately
( i set MIN_DELAY 0.06
MAX_DELAY 0.15
HEADSHOT_ALLOW 70
HEAR_SHOOTTHRU 40
SEEN_SHOOTTHRU 100 )
(this still happens when i set bot to godlike
another question, increase TURNSPEED will make bots look around more frequently and more chance to detect enemy ?

2. it says that turnspeed is the degree in frame bot look around ,isn't it ?
i set fps_max =60 (in my listenserver) now i leave :
MIN_TURNSPEED 8.0
MAX_TURNSPEED 15.0
could you please give me an advice to change this value to make bots better ?
is there a max value of them ( i mean if we set these > this max value, it won't give bot more chance to see enemy)
  
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