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Re: HL2 Screen Shots, High Resolution
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sfx1999
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Default Re: HL2 Screen Shots, High Resolution - 19-11-2004

Cubemaps are the textures required for cubic environment mapping. 6 textures are generated that form a cube. These are used to simulate shiny surfaces. If you look at the old HL, some models use spherical environment mapping to make them look shiny.


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