Re: Planned features -
01-07-2008
As for shooting through walls:
1. traceline from player A to B , get wall intersection X
2. traceline from player B to A , get wall intersection Y
"width" of wall is X - Y.
You can do some tricks with that. Basically it is cheating of course. SO add some 'noise' in the aiming to make the bots not super lethal.
Thats it?
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