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Re: real time server stats
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BAStumm
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Join Date: Jan 2004
Location: Spokane, WA USA
Default Re: real time server stats - 23-01-2004

in order to get hltv stuff you'd have to figure out how to connect as a hltv client that the hlds engine would allow... That program would have to run as a service and feed data out to the webserver and the webserver proxy it somehow.

The hlwebtv overview deal I made uses a fair bit of bandwidth but not awful. I can't imagine what streaming live video and audio of the game would cost bandwidth wise... Plus whatever feed yer getting off hltv would need to be processed on the fly (shrunk resolution and converted to divx perhaps?). So now you talking about a good deal of horsepower required for this deal...

I dont really think its practical. It would be cool, but its not real practical.






  
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