Thread: HL1 source code
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Re: HL1 source code
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sfx1999
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Default Re: HL1 source code - 02-05-2006

100% no... lol

If you want an engine like HL, just take Quake, give it individual palettes for each texture, make a C++ mod interface, and make the map limits as high as they can go. That, 24-bit lightmaps and a client-side DLL. It's not really that different.


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