Thread: Waypointing
View Single Post
Re: Waypointing
Old
  (#64)
CoCoNUT
Member
 
CoCoNUT's Avatar
 
Status: Offline
Posts: 120
Join Date: Jan 2004
Location: Germany/Lower Saxony/
Default Re: Waypointing - 24-01-2005

Hi, beta 0.3 is really cool, bots donīt crash anymore, great fun! I completed all si_-standard-map-waypoints. Some more difficult paths (crouch-jump etc.) are not waypointed yet. Removed some paths with breakables (mill&depot) and removed the sniper-waypoints from si_urban. Made a few fixes and updates, also all remaining maps. Enjoy! ...and report all bugs .

These waypoints are "all free", anyone is allowed to tweak and re-release them.

Maps: all S&I standard-maps (except si_overtime)
Only flags: team, weapon, health, armor, door, crouch, ladder, jump

----edit:----
What I saw in si_early: No matter how I place the waypoints, the bots try to reach the administrator directly and get stuck on the ramp:
Attached Thumbnails
Click image for larger version

Name:	early.jpg
Views:	867
Size:	21.1 KB
ID:	592  
Attached Files
File Type: zip si-grave-coco.zip (59.8 KB, 919 views)


For maps, nav-files, waypoints and more visit: http://coconut.de.tc

Last edited by CoCoNUT; 24-01-2005 at 18:40..
  
Reply With Quote