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Re: Something about msecval
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Pierre-Marie Baty
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Default Re: Something about msecval - 14-01-2004

in your array of bots, have a variable for each bot to store its current max speed. When pfnSetClientMaxspeed() is called upon a bot entity, send fNewMaxspeed to this variable. And when pfnRunPlayerMove() happens for the same bot, use this variable as the move_speed and strafe_speed parameter (if you want to make the bot run or strafe full speed, else divide it by two.)



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