Re: Recast / Detour -
30-08-2015
I think this is because RunPlayerMove receives view angles instead of move angles, which should be oriented same as red line (upwards)...
To traverse ladder:
1) pEdict->v.movetype == MOVETYPE_FLY
2) bot move angles which receives to RunPlayerMove should direct at top of ladder
3) bot forwardSpeed != 0.0
So from this point I think that you have missed something from this...
Sorry for bad english...
Last edited by Immortal_BLG; 30-08-2015 at 02:29..
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