Once we're at it, I may as well add 2 points I noticed (I already mentioned one of them in another thread):
1. On my PC, the message "Max. number of players reached. Couldn't add bot" shows every few seconds. This happened after I opened a game and filled the player slots with the option "fill server with bots" from the Podbot menu.
2. When did you change the bots' interpretation of crouching WP's? Nowadays they run/walk until they reach an obstacle, and then they start crouching. Before, they always approached the crouch WP crouching. (sounds cacophonic!) I liked that more. And why?
a) If you thinks it's unrealistic that they crouch for longer distances to get inside a vent or whatever, then all it takes is a different WP placement.
b) It's an important tactical element - tell bots to crouch behind hedges, and they will sneak silently forward, unseen by the enemy.
c) It's now much more difficult for bots to get through windows etc., especially arched and/or narrow windows. I was just checking my de_bergheim WP's and I noticed that in one of those windows (which worked perfectly before), the bot needed 3 attempts to get through, and it sure didn't look very elegant...
*added*
3. Do connections from one WP to itself have any useful purpose? Afaik, all they do is cause an error message when you check or save the WPs. However, they can occur quickly - we all make typos, I guess. So why not make pointing a WP to itself impossible and instead display a message like "Cannot connect node with itself" or something? In that case the waypointer could a) be sure that no error has been written into the WPs, and b) read the error message and know that he typed in a wrong number. Possible or too much PITA?
