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Re: Very High Quality Waypoints (Pro Waypoints)?
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SoUlFaThEr
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Default Re: Very High Quality Waypoints (Pro Waypoints)? - 24-03-2004

ok im just going to thank CoCoNuT for the links......T-Wrecks for using my looooooong concept(it works).....and Mark for checking his waypoints on the server.

T-Wrecks said : One node is half inside of a crate(on dust)
Its the jump itself that makes it look like its in the crate.......you need to hold the duck......so its sort of "in" it, if i remember back that far.......

I am so happy with my work on the official waypoints other than Assault and Dust. Assault cuz of that ladder/vent up top the building.....and Dust because of the bad layout.......but with the A pathfinder.....dust will be ok if i am alloowed to correct them myself......as for assault.........no frickin clue !!

Taz's waypoints were great for the Time but as I heard him once tell me anyway: They are outdated. and since we have been doing so many new things to this fantaqstic bot......My officials are the closest to the new times.

to increase the speed in getting these official waypoints finished for the pod release PMB has.......we should use mine and fill the map.

I know i gave T-Wrecks full permission to change them......but since it isnt many waypoints......i would actually be willing to do them myself.

this will only take a short while.........im downloading the waypoints of mine that Mark just posted......and i will play them on LAN and correct them as I go........starting with as_tundra !!!
800 nodes here i come.....

btw.....get my piranesi.......it was downloaded with cs_havana and de_chateau over 500,000 times.....no one wrote me back on it



Last edited by SoUlFaThEr; 24-03-2004 at 19:03..
  
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