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Re: Very High Quality Waypoints (Pro Waypoints)?
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SoUlFaThEr
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Default Re: Very High Quality Waypoints (Pro Waypoints)? - 24-03-2004

The inferno problem PM mentions is surely an old waypoint that was just fixed.......and a goal waypoint at the CT start was not erased......no other explanation for this.

the Dust CT Target crate-jump thing was something I chose to leave out of my version...for exactly that reason......

from your description of Office.....those arent my waypoints.....the ones being used on Austins bot server run perfectly from all angles.....no bots fall off unless there are too many doing the same thing(and with 29 bots on CT this may happen!).

T-Wrecks.......i am giving you full permission to edit my Official-map waypoints for this new bot that needs a waypoint covered map.

I would do it myself but i am still in the middle of a bunch of personal crap thats not done yet........im playing a bit here and there on Austins bot server cuz i hate cheaters.....but its just not enough time for me to invest on waypoints.



Last edited by SoUlFaThEr; 24-03-2004 at 00:59..
  
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