what's your pathwalking algorithm -
01-01-2004
Hi guys
I was wondering... what's your pathwalking algorithm like ? I mean, right after the pathfinder returned a path, be it a linked list or an array of waypoints, how do you put your bots into movement ? How do you detect if a path fails (the bot falled down a pit or whatever), or if it's time to head up to the next waypoint ? Do you allow your bot to "skip" waypoints in the path ? Where do you make it look at ?
I'm currently asking all these things because I wonder if it wouldn't be more natural to make the bot walk directly towards the furthest visible "waypoint" each time instead of making it follow the whole series. Or if not walk, at least look at. Lots of things like that.
What do you think ?
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